11312 modules
Page 487
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ARTD1155 2026-27
Game Mechanics
In the Game Mechanics module, you will delve into the concepts of game mechanics, exploring both mechanics as actions and mechanics as rules. This module combines theoretical understanding with practical application through various hands-on activities. -
ARTD1155 2025-26
Game Mechanics
In the Game Mechanics module, you will delve into the concepts of game mechanics, exploring both mechanics as actions and mechanics as rules. This module combines theoretical understanding with practical application through various hands-on activities. -
ARTD3127 2029-30
Game Pitching and Presenting
In the Game Pitching and Presenting module, you will take the work you are undertaking in the Game Project Proposal module and pitch and present your idea to your peers and staff at regular intervals during the various stages of development. The structure of these presentations and pitches will be determined by staff and will follow a pattern that allows you to use this process to inform and support the creation of a strong project proposal. By the end of the module, you will have a series of presentations and materials documenting the process of idea generation and refinement, closely linked to the work within the Games Project Proposal module. -
ARTD3127 2028-29
Game Pitching and Presenting
In the Game Pitching and Presenting module, you will take the work you are undertaking in the Game Project Proposal module and pitch and present your idea to your peers and staff at regular intervals during the various stages of development. The structure of these presentations and pitches will be determined by staff and will follow a pattern that allows you to use this process to inform and support the creation of a strong project proposal. By the end of the module, you will have a series of presentations and materials documenting the process of idea generation and refinement, closely linked to the work within the Games Project Proposal module. -
ARTD3127 2027-28
Game Pitching and Presenting
In the Game Pitching and Presenting module, you will take the work you are undertaking in the Game Project Proposal module and pitch and present your idea to your peers and staff at regular intervals during the various stages of development. The structure of these presentations and pitches will be determined by staff and will follow a pattern that allows you to use this process to inform and support the creation of a strong project proposal. By the end of the module, you will have a series of presentations and materials documenting the process of idea generation and refinement, closely linked to the work within the Games Project Proposal module. -
ARTD3128 2029-30
Game Project Proposal
In the Games Project Proposal module, you will work to develop a unique game idea for the module Major Project – Unique Impact Games. The game proposal you develop will start as an individual effort, but you will have the option to form teams around each proposal, encouraged to do so organically. The module will include workshops on how to form a proposal around the concept of a unique impact game, with each workshop building on previous techniques to produce a unique game idea that you will take into production as a solo designer/developer or in your team. The proposed game must be a complete game experience, not just a technical demo, and should have a unique experience and concept that can be conveyed in a finished game. You will be encouraged to think big, lean on your passions, developmental and current needs, and create a project you will make, market, and release in the module Major Project – Unique Impact Games. -
ARTD3128 2028-29
Game Project Proposal
In the Games Project Proposal module, you will work to develop a unique game idea for the module Major Project – Unique Impact Games. The game proposal you develop will start as an individual effort, but you will have the option to form teams around each proposal, encouraged to do so organically. The module will include workshops on how to form a proposal around the concept of a unique impact game, with each workshop building on previous techniques to produce a unique game idea that you will take into production as a solo designer/developer or in your team. The proposed game must be a complete game experience, not just a technical demo, and should have a unique experience and concept that can be conveyed in a finished game. You will be encouraged to think big, lean on your passions, developmental and current needs, and create a project you will make, market, and release in the module Major Project – Unique Impact Games. -
ARTD3128 2027-28
Game Project Proposal
In the Games Project Proposal module, you will work to develop a unique game idea for the module Major Project – Unique Impact Games. The game proposal you develop will start as an individual effort, but you will have the option to form teams around each proposal, encouraged to do so organically. The module will include workshops on how to form a proposal around the concept of a unique impact game, with each workshop building on previous techniques to produce a unique game idea that you will take into production as a solo designer/developer or in your team. The proposed game must be a complete game experience, not just a technical demo, and should have a unique experience and concept that can be conveyed in a finished game. You will be encouraged to think big, lean on your passions, developmental and current needs, and create a project you will make, market, and release in the module Major Project – Unique Impact Games. -
ARTD1156 2026-27
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials. -
ARTD1156 2027-28
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials.