11312 modules
Page 489
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ARTD2170 2027-28
Games Design
In the Games Design module, you will embark on an individual journey to create a series of documentation, including production planning, design specifications, and core player experience and market analysis, culminating in a video game internal pitching deck. This deck will detail what the game is, provide a story outline or synopsis, game play pillars, game loop details, key art, key prototypes, player experience, and explain why this game is exciting. The presentation of this deck is designed to support a game director in approving projects for further development. -
ARTD1158 2026-27
Games Design & Culture
In the Games Design & Culture module, you will delve into a wide array of cultural studies that have shaped and continue to influence game design. By engaging in "thinking through making," you will explore and respond to these cultural and theoretical influences through practical activities. -
ARTD1158 2027-28
Games Design & Culture
In the Games Design & Culture module, you will delve into a wide array of cultural studies that have shaped and continue to influence game design. By engaging in "thinking through making," you will explore and respond to these cultural and theoretical influences through practical activities. -
ARTD1158 2025-26
Games Design & Culture
In the Games Design & Culture module, you will delve into a wide array of cultural studies that have shaped and continue to influence game design. By engaging in "thinking through making," you will explore and respond to these cultural and theoretical influences through practical activities. -
ARTD2168 2028-29
Games Development Pipelines
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, addressing complex components such as the game loop and the most challenging aspects of the game design. -
ARTD2168 2026-27
Games Development Pipelines
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, addressing complex components such as the game loop and the most challenging aspects of the game design. -
ARTD2168 2027-28
Games Development Pipelines
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, addressing complex components such as the game loop and the most challenging aspects of the game design. -
ARTD2169 2028-29
Games Development Process
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, addressing complex components such as the game loop and the most challenging aspects of the game design. -
ARTD2169 2026-27
Games Development Process
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, addressing complex components such as the game loop and the most challenging aspects of the game design. -
ARTD2169 2027-28
Games Development Process
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, addressing complex components such as the game loop and the most challenging aspects of the game design.