11312 modules
Page 272
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ARTD6232 2025-26
Creative Technologies 1: coding
In this module you will explore principles of programming and creative production for innovative technological applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas. -
ARTD6232 2026-27
Creative Technologies 1: coding
In this module you will explore principles of programming and creative production for innovative technological applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas. -
ARTD6232 2027-28
Creative Technologies 1: coding
In this module you will explore principles of programming and creative production for innovative technological applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas. -
ARTD6230 2027-28
Creative Technologies 2: environments
In this module you will build on your technical and creative practice in programming to explore the possibilities of applied and pervasive computing. Through workshops you will experiment with hardware and material systems that might include wearable tech, locative applications or simple robotic or Arduino systems. You will consider the social and ethical implications of creative technical systems and applications. -
ARTD6230 2025-26
Creative Technologies 2: environments
In this module you will build on your technical and creative practice in programming to explore the possibilities of applied and pervasive computing. Through workshops you will experiment with hardware and material systems that might include wearable tech, locative applications or simple robotic or Arduino systems. You will consider the social and ethical implications of creative technical systems and applications. -
ARTD6230 2026-27
Creative Technologies 2: environments
In this module you will build on your technical and creative practice in programming to explore the possibilities of applied and pervasive computing. Through workshops you will experiment with hardware and material systems that might include wearable tech, locative applications or simple robotic or Arduino systems. You will consider the social and ethical implications of creative technical systems and applications. -
ARTD6301 2025-26
Creative Thinking and Problem Solving
The module been designed for the purpose of promoting and developing creative thinking and problem solving (CTPS) skills and addresses the need for individuals and teams who can ‘think outside the box’, and apply fresh thinking to practical, ‘real world’ problems. The module programme begins by examining the nature of creativity and the characteristics of creative people. It then proceeds to look at what blocks us creatively, and strategies for preventing or breaking through such blocks. The concept of ‘lateral thinking’ will be introduced together with processes for applying lateral thinking to problems that require creative solutions. You will be introduced to a variety of creative problem-solving techniques and approaches to use as ‘tools’ for re-interpreting problems, finding solutions and generating ideas. Practical demonstrations, exercises and task simulations will enable you to gain a deeper knowledge and understanding of these creative tools and the capacity to re-apply them or facilitate their use to generate concepts and ideas. -
ARTD6301 2027-28
Creative Thinking and Problem Solving
The module been designed for the purpose of promoting and developing creative thinking and problem solving (CTPS) skills and addresses the need for individuals and teams who can ‘think outside the box’, and apply fresh thinking to practical, ‘real world’ problems. The module programme begins by examining the nature of creativity and the characteristics of creative people. It then proceeds to look at what blocks us creatively, and strategies for preventing or breaking through such blocks. The concept of ‘lateral thinking’ will be introduced together with processes for applying lateral thinking to problems that require creative solutions. You will be introduced to a variety of creative problem-solving techniques and approaches to use as ‘tools’ for re-interpreting problems, finding solutions and generating ideas. Practical demonstrations, exercises and task simulations will enable you to gain a deeper knowledge and understanding of these creative tools and the capacity to re-apply them or facilitate their use to generate concepts and ideas. -
ARTD6301 2026-27
Creative Thinking and Problem Solving
The module been designed for the purpose of promoting and developing creative thinking and problem solving (CTPS) skills and addresses the need for individuals and teams who can ‘think outside the box’, and apply fresh thinking to practical, ‘real world’ problems. The module programme begins by examining the nature of creativity and the characteristics of creative people. It then proceeds to look at what blocks us creatively, and strategies for preventing or breaking through such blocks. The concept of ‘lateral thinking’ will be introduced together with processes for applying lateral thinking to problems that require creative solutions. You will be introduced to a variety of creative problem-solving techniques and approaches to use as ‘tools’ for re-interpreting problems, finding solutions and generating ideas. Practical demonstrations, exercises and task simulations will enable you to gain a deeper knowledge and understanding of these creative tools and the capacity to re-apply them or facilitate their use to generate concepts and ideas. -
ENGL3049 2030-31
Creative Writing in Schools
Are you interested in helping young people study English? This module will introduce you to teaching creative writing in secondary schools by providing training in effective classroom management and guidance on designing lesson plans for studying fiction and poetry. With a fellow student on the course, you will go on a placement in a secondary school in ¾ÅÉ«ÊÓÆµ where you will help pupils develop their creativity and their knowledge of literary culture. Throughout the module, you will be encouraged to reflect on the critical and practical problems you encounter teaching, and to consider how the National Curriculum supports creativity in the classroom.